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EUTM file information

019188389

Brainrot Animals


May 15, 2025

Trademark Summary

The trademark application Brainrot Animals was filed by Sherstyuk Vladislav Dmitrovych, a national of Ukraine (the "Applicant"). Application filed.

The application was filed in Bulgarian (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Electronic publications, downloadable
    2. Downloadable video files
    3. Headsets for playing video games
    4. Hands-free kits for telephones
    5. Floppy disks
    6. Disks, magnetic
    7. Juke boxes for computers
    8. Electronic interactive whiteboards
    9. Phonograph records
    10. Sound recording carriers
    11. Interfaces for computers
    12. Memory cards for video game machines
    13. Integrated circuit cards [smart cards]
    14. Identity cards, magnetic
    15. Encoded magnetic cards
    16. Encoded key cards
    17. Video game cartridges
    18. Mouse pads
    19. Computers
    20. Computer hardware
    21. Computer game software, downloadable
    22. Computer game software, recorded
    23. Magnetic data media
    24. Microprocessors
    25. Monitors [computer programs]
    26. Monitors [computer hardware]
    27. Animated cartoons
    28. Data sets, recorded or downloadable
    29. Electronic storage media
    30. Notebook computers
    31. Downloadable virtual clothing
    32. Spectacles
    33. Sunglasses
    34. Electronic pens for visual display units
    35. Optical discs
    36. Optical data media
    37. Tablet computers
    38. Computer software platforms, recorded or downloadable
    39. Magnetic encoders
    40. Computer peripheral devices
    41. Computer programs, downloadable
    42. Computer programs, recorded
    43. Computer operating programs, recorded
    44. Downloadable software for generating cryptographic keys for receiving and spending cryptocurrency
    45. Downloadable computer software for managing cryptocurrency transactions using blockchain technology
    46. Computer software, recorded
    47. Processors [central processing units]
    48. Baby monitors
    49. Smartphones
    50. Television apparatus
    51. Downloadable image files
    52. Downloadable music files
    53. Downloadable digital music files authenticated by non-fungible tokens [NFTs]
    54. Downloadable digital image files authenticated by non-fungible tokens [NFTs]
    55. USB flash drives
    56. Spectacle cases
    57. Digital signs
    58. Digital photo frames
    59. Chips [integrated circuits].
  • The mark was filed in class 41 with following description of goods:
    1. Providing information in the field of entertainment
    2. Providing user reviews for entertainment or cultural purposes
    3. Arranging and conducting of entertainment events
    4. Arranging and conducting of workshops [training]
    5. Arranging and conducting of in-person educational forums
    6. Electronic desktop publishing
    7. Providing information relating to recreational activities
    8. Providing online videos, not downloadable
    9. Providing online electronic publications, not downloadable
    10. Providing online images, not downloadable
    11. Providing online music, not downloadable
    12. Providing television programmes, not downloadable, via video-on-demand services
    13. Providing films, not downloadable, via video-on-demand services
    14. Providing user rankings for entertainment or cultural purposes
    15. Providing casino facilities [gambling]
    16. Providing facilities for playing Live Action Role Playing [LARP] games
    17. Booking of seats for shows
    18. Game services provided online from a computer network
    19. Cinema presentations
    20. Film distribution
    21. Microfilming
    22. Videotape editing
    23. Screenplay writing
    24. Songwriting
    25. Scriptwriting, other than for advertising purposes
    26. Writing of texts
    27. Organization of shows [impresario services]
    28. Organization of exhibitions for cultural or educational purposes
    29. Organization of electronic sports competitions
    30. Organization of competitions [entertainment]
    31. Organization of lotteries
    32. Organization of cosplay entertainment events
    33. Organization of sports competitions
    34. Dubbing
    35. Party planning [entertainment]
    36. Entertainer services
    37. Disc jockey services
    38. Discotheque services
    39. Video editing services for events
    40. Providing amusement arcade services
    41. Games library services
    42. Karaoke services
    43. E-sports services
    44. Movie studio services
    45. Multimedia library services
    46. Nightclub services [entertainment]
    47. Entertainment services provided in virtual environments
    48. Recording studio services
    49. Gambling services
    50. Rental of digital image files authenticated by non-fungible tokens [NFTs]
    51. Online publication of electronic books and journals
    52. Publication of books
    53. Publication of texts, other than publicity texts
    54. Radio entertainment
    55. Entertainment services
    56. Scheduling of radio and television programmes
    57. Production of shows
    58. Production of music
    59. Production of podcasts
    60. Production of radio and television programmes
    61. Film production, other than advertising films
    62. Television entertainment.